Maya: was originally released in 1998 (by Alias Research) and has for many years been the corner stone of the 3D effects and animation industry. In 2003 Maya was honured by the Academy of Motion Pictures Arts and Sciences when they awarded Alias (then Alias|Wavefront) a technical Oscar for the development of the Maya product. It is also interesting to note that Alias software has also been used in some way in almost every film nominated by the Academy of Motion Picture Arts and Sciences in the category of Best Visual Effects, since its inception. Fuzzygoat chose to use Maya as it not only provides an extensive core of digital tools but also allows us to add custom code on a project by project basis, either directly through the Maya API or via the integrated MEL scripting language. Maya also allows us direct compatibility with our clients pipelines, allowing us to quickly and seamlessly work with either the art department or the visual effects facility undertaking the final shots.
Lightwave: Originally designed in 1989 and released as Lightwave3D 1.0 in 1991, the software spent its first decade of development revolutionising the 3D television industry before moving on a decade later to bring about similar changes in the world of feature film effects. The team at Fuzzygoat has been instrumental in developing, testing and using Lightwave in feature film effects for the last 10 years. Lightwave in combination with in house tools to link animation and camera seetings with Maya gives fuzzygoat the flexibility to mix and match elements to provide the highest quality visuals. By using Lightwaves streamlined workflow shots be turned around in a fraction of the time it would normal take, quickly building, texturing, animating and lighting scenes to a productions approval is key to our way of working.
Modo: was designed by the original team that developed Lightwave 3D and was officially released in 2004 as an advanced subdivision / polygonal modeling package. Modo soon became recognised as one of the most powerful and flexible modeling packages available and has since undergone a number of upgrades to add rendering and 3d painting to its already impressive list of features. Modo allows us to quickly prototype advanced or complex forms, many of which would either be too time consuming or problematic to model in a more traditional modeling package.
RenderMan: is Pixar's core rendering technology, it's a high performance renderer built to tackle the most demanding productions with production-hardened technology that is stable, reliable, and flexible. Features like RenderMan's true 3D motion blur depth-of-field and subpixel displacement have helped make RenderMan an industry standard. In fact, RenderMan was recently awarded an Academy Award for its contributions to the motion picture industry. RenderMan for Maya is a fully-integrated, plug-in implementation of Pixar's RenderMan renderer. Built from the ground up, RenderMan for Maya provides seamless access to RenderMan's speed, power, and stability for Maya users while imposing minimal changes to the Maya workflow. Renderman for Maya gives Fuzzygoat access to an industry standard renderer directly within the Maya, where we have full flexibility to art direct shots and effects without the need to go through a time comsuming external rendering pipeline.
After Effect: is a resolution independent layer based compositing system used extensively in film and television to combine imagery from multiple sources. After Effects was chosen primarily for its flexibility, feature set and ease of use. Often described as a time based version of photoshop After Effects offers industry standard tools combined with 32 bit floating point HDR color output. By choosing After Effects we have added a tool that efficiently keeps up with our need to turn around shots quickly, whilst at the same time maintaining the quality and ease of use that we expect from all our tools.
© 2006 Fuzzygoat Ltd. All other copyrights belong to their respective owners.
Last Updated . 24 July, 2007 1:08 PM